cockatrice mtg commander

In fact, the best decks can win without the commander even hitting the battlefield! Here are some other options for more specific tribes you could find in your pool: Finally, monocolor decks can be easy to toss together if you have a lot of one color in your pool. Too facilitate this, I'm making the following swap: This switch should encourage one player per session to try out a monocolor commander if they want. At the same time, this cube is going to be different from the start due to the additional layer of choosing a commander, each of which can take a deck in a slightly different direction. He woke up on the beach with an intelligence of 18 and warlock powers. We're playing with excellent but not overpowered cards. I'm holding off on that for now to focus on this more minor update. I was originally going to just add in the most popular creatures for each color that weren't already in here, but it looked like some tribal synergies would bring in some more commanders, so I went that route instead. Goblins are a little weaker, but hopefully these minor changes can improve things slightly: Unfortunately, things seem pretty hopeless for merfolk. The same could have been said of the last couple iterations, only a little less so. 10.9.17 Telepathy sucks, Paradox Engine in. I generalized white's auras subtheme to enchantments in general. Since I'm not increasing the fixing to support these multicolor additions, I am going to cut back on a cycle of the more generic/general multicolor spells. Finally, I realized the extra suite of equipment I recently added back in could do a better job specifically supporting the set's themes, so I a making a few swaps there: That concludes this year's overhaul. Without any fliers or remaining removal, Karador had to take 6 from the dragon and then another 6 from creatures getting destroyed. All in all, it definitely felt like Commander. Nonetheless, including both Laboratory Maniac and Thassa's Oracle feels a little redundant, so I think I'll experiment with using one or the other moving forward. They address a couple things: Those last two warrant a bit more explanation. I was actually pleased to see they were clunkier than I'd expected. Everflowing Chalice --> Forsaken Monument: Powered cube staple for interesting colorless buildaround from Zendikar Rising that should upgrade filterlands to be more on par with other lands, Enchanted Evening --> Steel of the Godhead: Combo piece for more popular hybrid card in the same colors, 3-color cards --> Modal Double-Faced Cards: Although they are powerful, the 3-color cards work in very few dacks, whereas the MDFCs are extremely flexible and representative of Zendikar Rising's most memorable mechanical innovation. In this case, enchantments seemed to be getting off easy, so I made sure I added some more removal for them. #236 MTG Commander Smiths Podcast 31-08-2022 1 54 Episode 236: The Commander Smiths have a fun discussion on their IRL game play from 11.5 hrs. Update 11. of July, 2016: C-Sphinx out, JVP in. to use Codespaces. Themes I installed in the set are showing up effectively, and nothing yet seems to be running away with the game at all. In addition to this rollback, I'm also addressing some of the "good stuff" cards outside the multicolor section of the cube, making the following swaps: This round of swaps does quite a few things. I used the pool passed to me to upgrade my Atraxa deck to be much more focused on planeswalkers, and it was pretty successful. Where these cards have close equivalents that don't combo with anything, I'm swapping in these non-combo cards, saving their combo counterparts for whenever the combo module is being used. These decks are designed to introduce and level up newer players exploring the Commander format. At common, the focus is to encourage 2-color decks, so I've included all the filter lands and reveal lands. Components noted with italics above are not part of this default configuration. I am also swapping: Looking back that the decks that have been built over the course of more than 20 sessions, I'm seeing only two monocolor decks. Fortunately, there was bit of interaction along with Jace's Archivist and Karn's Temporal Sundering, which provide the potential for this player's unusual win condition. Taking a closer look, it became clear why this has been happening. In some cases, I have to add a card with the relevant keyword; in others, I'm removing one. Despite seeming like a major overhaul, I'm changing "only" about ten percent of the cube, similar to prior revisions. Commander, $1047 (95 tix), MannyG. Once I had three down, they were all interacting with each other, and Atraxa was able to keep them going. As such, the cube is not in need of major changes, but there is some streamlining that needs to happen, especially as some effects essential to the cube get upshifted and are therefore less prevalent than they should be (e.g., mass removal). In a sign that things were about right, at one point Tayam felt compelled to bring forth Damnation, which Xyris was able to counter, and Tayam still recovered to win. Those issues have been resolved, I'm going ahead with these changes now. In this case, I am finding a few themes that are in nearly every color: To get these themes into every color, I'm making the following swaps. There are three types of linear decks you can try with this cube. Although the self-milling was not prevalent in this pool, there were a good number of sacrifice outlets and mass removal spells, suggesting more of an aristocrats build. You also don't want your life total to go up (or at least not go down) as often as possible. All the changes here are to the manarocks and manafixing. In addition, the manafixing and ramp was plentiful in every pool, so that absolutely will not be a problem. Although removal incidentally finds itself in various other suites, I have always found it essential to dedicate at least one suite in each color to it. My recent angels tribal deck required raiding this cube. My approach to this is to have a 30- or 40-card module that can be swapped for a "combo module," and I have a sense of what that module will be. To see those cards, check out either our Ikoria Card Image Gallery or the Commander (2020 Edition) Card Image Gallery. I am making a few more changes to really hone in on the aristocrats theme in white. The overall intent is to create a structure by which modules I used to swap in/out en masse (e.g., the "combo" module being all in or completely out of the cube) are mixed together in a rarity structure that increases variety without undermining the foundational structure of the cube. He became skilled and trained, eventually joining an adventuring party. Cut the following: Thirst for Knowledge, Muddle, Jace, Vryn's Prodigy, Serra Ascendant one basic Island. On top of that, there were a couple ways to sacrifice lands. The entire architecture of the cube can be defined through its suites, more readily ensuring the design goals are achieved. A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. 37 11 19 8 12 12 1 11 19 8 12 12 1 These decks are designed to introduce and level up newer players exploring the Commander format. Use the radio buttons below to download your favourite preconstructed deck in the .cod format and start playing with the new Adventures in the Forgotten Realms commander precons right away using Cockatrice. In addition, the premise of this cube is to try out more expensive cards online that are less likely to make an appearance face-to-face due to budget constraints. I recently did the same thing with a "multicolor module," and there are enough spillover cards that I had another 40-card module in the works. These aren't necessary upgrades; it's mostly diversifying effects to make the cube more interesting. Now they'll always be in here, while the higher rarities flicker in and out of pools from session to session. When they do, they rely on the commander moreso than the cards in the cube. Find many great new & used options and get the best deals for MTG Fleetfeather Cockatrice Journey into Nyx 149/165 Regular Uncommon at the best online prices at eBay! In response, I'm replacing this multicolor removal with monocolor options. Free shipping for many products! I could have just gone with Keranos, but part of the test here is to see if a player's preferences can be found within the pool. sansailes 4 yr. ago I just keep it maindeck and "Look at Library" and drag it out. More perfectly good Commander games came from this set this evening. Lots of decks for download at the tappedout deck builder! It means you can't just mash together all the cards in your three favorite colors and have an awesome deck. We've continued playing this over the past few months, gradually bringing July's slew of changes into the card pools. Help | They include: As a theme, tokens have felt well supported in the cube so far, even though I did not do so intentionally. Enjoy! Last summer I made the very clever shift of switching a bunch of 2-color cards to hybrids, which can fit into way more decksexcept that this is Commander, not regular limited, so these cards are just as restricted as their 2-color counterparts. Use SHIFT + ENTER to add 4 cards at once or press ALT + ENTER and to add to your sideboard. In their place, I'm returning a suite of equipment, which I'd previously cut because I thought voltron strategies were to prevalent. A Magic game on UnTap What Is UnTap? Since this set was built with those commanders in mind, you have a lot of options in your sealed pool. Other cards could very well become staples in this cube. Nonetheless, these changes are attacking significant themes in a way I have yet to do, so I suspect it will feel more dramatic than usual. Here's an introduction to Cockatrice, for everyone who's interested to play Duel Commander or any other format online - enjoy it! This set finally got played for real this evening. To address the main shortcoming of the last playtest, I added "Player Profiles" to the cube description to help players identify commanders they might like before receiving their sealed pool. I'm already regretting passing that Archangel of Thune Last night, we did a second round with our decks from last time, this time with modifications from cards passed to us from another player. That said, there are a few adjustments to be made. Play-test your CCG and TCG decks in the browser online live with opponents around the world. They also result in narrowing the card pool to expensive cards that are a step down from the power level of most cubes. FAV 5 Commanders For Dominaria United! I am making a few final swaps to get the right balance at rare. Approach of the Second Sun --> Crested Sunmare, Eidolon of Countless Battles --> Spear of Heliod, Heavenly Blademaster --> Sphere of Safety, Karn's Temporal Sundering --> Spawning Kraken, Helm of the Gods --> Blade of the Bloodchief, Outlaws' Merriment --> Sunhome, Fortress of the Legion, Murkfiend Liege --> Shield of the Oversoul, Nykthos, Shrine to Nyx --> Westvale Abbey, Liliana of the Dark Realms --> Professor Onyx, Indomitable Creativity --> Storm-Kiln Artist, Beastmaster Ascension --> Heartwood Storyteller. I overhauled the hybrid options to make sure they are playing into the themes of this set. With the recent shifts in archetypes, I revisited this portion of the multicolor section and found excellent options for all the themes I'm supporting here. We'll be trying a "league" format and upgrading our decks using another player's sideboard next time. Discord Server | These commanders have the most flexible color identities, so you should be able to play pretty much whatever your sealed pool presents. Although I made updates for Commander Legends 2 previously, I had to undo them because of some difficulties updating Cockatrice. Unfortunately, most of the partner commanders I'd included were moved, so you're stuck with one of the handful of 4- or 5-color commanders if you're looking to maximize the flexibility of your deck's color identity. Those percentages are not that surprising and confirm my guess that I don't need to worry about creatures as much. In addition, the design skeleton of typical Magic sets ensure color pairs are connected with evergreen keywords. In the second game, he stumbled into an infinite loop he couldn't escape, technically resulting in a draw. I guess we could have done a house rule, but it felt too unusual to me so I did not propose it. Apparently, I missed some of the changes in my last update. Other minor changes arose from my zombie/mill deck and tweaks I've been wanting to make. More changes are forthcoming. It was nice to be playing with strong staples while still seeing some unique strategies--largely driven by the commanders themselves--play out across games. commander damage is kept track of via tokens, like poison is. The "uncommons" of this set are a mix of important, popular, and powerful cards, but they are not absolutely essential to ensuring the set's themes come through. Cockatrice is an open sourced platform for gaming that you can use to play magic online with other players. No wonder this cube has seemed fine with all the "rarities" are smashed together! The two of them kind of got into it while Xyris (manascrewed) and Marchesa, the Black Rose (weak) weren't doing much. Add to Cart. Not bad! A lot of that might have to do with 40-card decks, which we've since increased to 60 cards. This final batch of adjustments to the "common" module is mostly about adding in some placeholders that properly adjust the creature-noncreature balance. These subthemes "activate" more of the high power commanders. Life totals: they're how you win; they're how you lose. You are all about manipulating the most interactive phase in the game: combat! Lesson #1 for cube designers is to make sure your format has enough creatures, typically at least half the cards in every color but blue. Note that you can combine Reyhan, Last of the Abzan with any other commander with partner to cover additional color combinations. Noticed Brainstorm had been lost in edits, put that back in, land count fixed to 33. Feeds | I have updated the cube's structure to allow for "uncommon" and "rare" modules, which should last three players two and four sessions, respectively. At "common," I provide a creature and a spell for each color pair, emphasizing the archetypes the cube is trying to support. I've recently undone those swaps, as a lot of those hybrid cards were not seeing play due. In the end, the Tayam deck proved to be too resilient and managed to get back in the game after the other three decks beat up on each other and finished them all off. Growing Rites of Itlimoc --> Scute Swarm: A Gaea's Cradle (which is in the set already) that makes you work for it versus a potentially fun lands/tokens enabler, Guardian Project --> Beast Whisperer: Basically the same card except a 2/3 creature instead of an enchantment, Zendikar Resurgent --> Ancient Greenwarden: Kind of redundant with the cards above for a splashier mythic from Zendikar Rising, Ramunap Excavator --> Beastmaster Ascension: Redundant effect for "Overrun" effect that's not yet in the set, Bloom Tender --> Quest for Renewal: Multicolor manafixer for more interesting/unique effect, Runic Armasaur --> Branching Evolution: Boring defensive card for an intriguing buildaround. Reviewing the new commanders from the past year or so, tokens have emerged as an interesting potential theme, particularly in GU, so I'm making some changes to see if I can promote those commanders. This approach worked out well enough, but it put me in the position of being a kingmaker in the first game, as I could easily dispatch one player but would lose to the other. Right on! (If anything, it was better than my own decks typically do!) This diminishes the overall support for WBG Voltron, but that archetype has been doing fine, perhaps even showing up a tad too often. I kept my base Voltron strategy but shifted into five colors and used Child of Alara as my commander. Hybrid cards also had "good stuff" quality to them, as they were simply comprised of the best cards I could find. I have also been feeling like it's too easy to put together 4- or 5-color "good stuff" decks. Nekusar had just enough answers to protect this card, which proved to be absolutely devastating. Although most cubes support a high level of complexity, some streamlining can help players understand the set and provide a bit of mechanical focus. People in cEDH often do swing down walkers if the can do so freely(like with Dark Confidant/Aven Mindsensor/Thalia style value creatures) and to me there aren't that many creatures that can get through GAAIV without dying. "Stealth Mode": Every commander on the list for this player has blue, so I started there. Adaptive Automaton --> Herald's Horn: This is just a minor upgrade to tribal support at "common.". As long as you have enough of that card, your deck will probably work! The channel lands are a prime example. While evergreen keywords are not that prevalent in this set, other keywords can step in to provide this loose structure: It's pretty minor, but I'm just smoothing things out so that there are two instances of these effects at "common." I originally went with wheels to support Nekusar and Xyris, and it's been fun to see those two built a couple times. For this round, I figured I'd have four new players, all focused on the following approaches: All of these decks are a little forced, filling gaps with generally useful cards that don't necessarily have anything to do with their theme. We've been playing with just three players for all but one session, so I'm replacing a quarter of the mana rocks with some more "fun/build-around" cards. My cobbled-together Atraxa Proliferate deck struggled with mana on one game because I didn't mulligan but managed to pull off its +1/+1 counter nonsense in both other games. Part of this is because the best removal is all multicolor, so it only makes sense to gather it all up and play some kind of durdly control deck. At the same time, the underlying structure of the cube remains consistent: themes are still apparent, and build-arounds keep circulating, creating tempting unique directions for deckbuilding. If that doesn't work, it's always more interesting to put answers in than to take threats out, so I'll want to add some ways to get graveyards back into libraries. For this set, I wanted to include sufficient graveyard hate, since three archetypes send a lot of cards to the graveyard. The upgrades I made were not really noticeable except that perhaps I noticed fewer clunkers and squeezed one of the new MDFCs into my deck, so I'd say it was a minor improvement, which is about what I'd expected. The set's design forced its way through, emphasizing a Voltron build with lots of creatures that want to attack on their own. Well this video should help you. Ryan's Alela deck had lots of mini-synergies going on, including some minor angel synergies I was very pleased to see! I'll probably want to test again--after all, there was notably very little blue and absolutely no green among these decks, so everyone was mostly focused on the most combat-oriented wedge in the set. Fans of this addicting strategy battle will play the game anywhere, from the privacy of their own home to the energetic atmosphere of an airport. Fortunately, we've got plenty of those in this set, so we can have a pretty robust multicolor section, but most decks will probably still be best if they stick to two colors, maybe splashing a third. Use these preconstructed decks or built your own. The most up-to-date download is available here. This is a common problem in cubes, but I didn't worry about it as much here, since I figured you'd want as many colors as possible available to play 3-color decks on "average." In addition to that swap, I'm making a few other tweaks to stick to the "collection singleton" rule. If you want to make sure you don't ever have mana issues and maybe want to go deep on a narrower theme, you'd go for a 2-color deck. Dragonmaster Outcast --> Curse of Opulence: A popular card for dragons (which are not really a theme here) for a more generally useful (and interesting) 1-drop. This swap will make multicolor good stuff decks a little harder to pull off while providing more deckbuilding tools for monocolor and two-color decks. The main difference is that my deck wants angels with lifelink and other life synergies, so I'm pulling those from the cube in exchange for other types of angels. Zendikar Rising features two Commander decks intended as on-ramps for newer players and introductions to the amazing world of Commander. These files will work in Cockatrice and probably other programs too. Utvara Hellkite --> Terror of the Peaks: Both of these are fun, splashy dragons, but Terror of the Peaks has become more popular, while Utvara Hellkite seems better in a dedicated dragons deck. The following categories care about card types. Sometimes I add a card without realizing how similar it is to a card that's already in here. Queen Marchesa had absolutely no problem with card draw, and apart from Xyris's manascrew the manafixing and ramp was spot on. This cube can probably go a little lower since everyone will automatically have access to their commander, essentially giving them a ninth card in their opening hand that's always a creature. Other times, I add a card that seems like it will be popular, but it ends up not being so hot. In the case of EDH, mass removal should take up a significantly higher proportion of the removal slots due to longer games and prevalence of powerful plays that can quickly fill a board. His cards were incredibly powerful in combination with each other, essentially allowing for endless mana whenever he wanted, and he didn't care if he had to bin a land or two via the Sylvan Safekeeper to protect his key creatures. Then, out of nowhere, this monored deck started doing its thing pummeling everyone with direct damage off Molten Psyche and Spiteful Visions, neither of which are popular cards but both of which did some serious work here. Gratuitous Violence --> Fiery Emanicpation: Basically the same thing, only better! This shift opened up room for white to get blink as a new subtheme, which supports several commanders that used to be "fringe competiive" but are now eligible for this cube. Contact | Cockatrice is an open-source, multiplayer platform for playing tabletop card games like Magic the Gathering over a network. If you don't have any preferences, you will be completely lost. Altogether, about a fifth of the cube has changed, so it will be interesting to see how these changes manifest themselves in actual play! Planesculptors holds a database of custom Magic sets made by their community; Expanded Kingdoms role cards for the EDH variant. This cube strives to include popular Commander staples, and multicolor cards offer up some of the most popular removal spells in the format. Robe of Stars --> Felidar Umbra: I don't really remember why I'm making this change, but it's going in! In addition, many of these swaps are just putting back cards that used to be in here. As a result, I'm making some changes to the archetypes: The following card swaps support the archetype shifts I just outlined: I've also been feeling it's a little too easy to do a 4+ color "good stuff" deck. After some playtesting, I'm making the following changes to the "commons": Through playtesting, I realized that the "uncommons" had quite a few too many noncreature spells, making it tough for most colors to develop a solid curve. This pool also made it abundantly clear that I should try switching the humans subtheme for angels. 2 available $8.99. This annoying message will go away once you do. I'm okay with someone having a dominant deck in a session, so I'm not sure anything needs to be done about this just yet. Trilands --> Triomes: Themes are situated in wedges, so the fixing should lean in that direction too. However, just to check my assumptions, I looked at the most popular high power commanders to see how many creatures they actually used. Over the past few months, I've been rotating a "combo module" in and out of the cube to increase variety and give combos a brief shot at making an appearance in our games. We pretended that I used Dovin's Veto on his combo piece (even though I hadn't), and Jeremy naturally went on to win pretty easily. My cockatrice list for GAAIV (Commander / EDH MTG Deck) My cockatrice list for GAAIV Commander / EDH BigLupu Ordering 1x 1x Land Tax 1x 1x 1x Rest in Peace 1x Rhystic Study Artifact (23) 1x Azorius Signet 1x Basalt Monolith 1x Chrome Mox 1x Cloud Key 1x Cursed Totem 1x Fellwar Stone 1x Grafdigger's Cage 1x Grim Monolith 1x Helm of Obedience Cockatrice Commander Cube (MTG Cube Draft) Cockatrice Commander Cube By MULRAH Score: 1 Draft this Cube Open pack Create Sealed Copy Description This Commander Cube intertwines popular themes with unique archetypes in a single limited environment. What follows is an overview of the various suites for each color category. Portions of the materials used are property of Wizards of the Coast. Meanwhile, the number of commanders that care about the graveyard has gradually diminished, so, even if you have all the right cards, you're less likely to find a commander that'll work for you. Some suites are a part of modules of "rares"--cards that show up only occasionally. If you can identify a more focused theme, you can go for a 2-color deck, which will have a much easier time with mana. Elspeth, Sun's Champion --> Cathars' Crusade, Anointed Procession --> Karmic Guide (angel), Watcher for Tomorrow --> Thieving Skydiver, Knight of the Ebon Legion --> Cordial Vampire, Mentor of the Meek --> Archaeomancer's Map, Murderous Rider --> Rise of the Dread Marn, Rolling Earthquake --> Crackle with Power, Quest for Renewal --> In Search of Greatness, Blackblade Reforged --> Illusionist's Bracers, Temple of the False God --> Ghost Quarter, Sorin, Vengeful Bloodlord --> Kaya the Inexorable. To reflect this new default setup, all I'm doing is swapping the checklands (which are moving up in "rarity" and therefore not always be included) for the reveal lands, which will be "common." for any theme deck in the block. Privacy statement | I can see it be very frustrating to take forever building a deck from your pool only to find no commander really works with what you think your deck should be doing or picking out a commander only to find it isn't really supported by your pool. Ruthless Regiment Download Commander 2020 Commander Deck 2020-04-17 Commander (1) 1 Jirina Kudro {1} {R} {W} {B} Creature (32) 1 Adriana, Captain of the Guard {3} {R} {W} 1 Alesha, Who Smiles at Death {2} {R} 1 Banisher Priest {1} {W } {W} 1 Bounty Agent {1} {W} 1 . Jeremy played a fearsome Marchesa deck that made itself an early target. You like exploring the lesser known themes in the game. Each of the following "player profiles" describes a particular approach to the game and a few high power commanders that work for you. In addition, a number of the cards in the cube combo with cards in the "combo module" I sometimes swap in. Don't forget to update the Cockatrice card database before you play to make sure the new cards are available. You're all about ensuring that your opponents life drops by any means necessary, whether through combat or direct damage. The monocolor decks--which unfortunately make up a good chunk of the commander pool--are probably the toughest to pull off here. After playtesting on my own and playing several sessions with others, I'm doing a first round of revisions to this cube. Example: http://mtg.gamepedia.com/Khans_of_Tarkir/Intro_packs. Games felt like Commander, with big swings and dramatic plays. mtg.wtf. Privacy statement | I made a few more tweaks in preparation for a more significant change coming down the road. I don't know if this is going to be typical, but it seemed like the opposite of what you'd want. However, they do still need to be in here more than any other spell type. Please Perhaps going to 60-card decks, imminently doable with just three players, will be enough to put another couple turns onto the clock. Meanwhile, Xyris finally hit the board and almost instantly churned out four 3/3 snakes before drawing removal. Open pack However, he also carries both the artifact and creature types and wields both flying and deathtouch, able to block and kill anything your foe swings with. Jeremy and Ryan had much more threatening board states early on, and casting just one measly planeswalker did little to change my relative threat level. There are commanders or cards in the cube that produce tokens of the creature type in question. The cards in each suite share a common theme, whether it is a broad function (e.g., removal) or support for a specific archetype (e.g., white cards for the aristocrats archetype). Please add some cards to the deck to see card suggestions. Although I've cut back on the manafixing a bit, I'd rather have the push for these repetitive durdle decks show up only on occasion, so I'm going to undo a bit of the most recent changes, simply reverting to the decent and more diverse multicolor options I took out, using them to replace the multicolor removal. I initially filled suites with viable cards from the relevant theme pages on EDHREC and then looked for cards that worked for the specific commanders these themes are supposed to support. AncestralMTG 100% (2277 Sales) $1,195.00 Shipping: Included 1 of 1 Add to Cart Cockatrice LP #1 View Details 1 Customers Also Purchased Zendikar RisingNegate $0.10 Commander: Innistrad: Crimson VowCommander's Sphere $0.16 Commander: Innistrad: Midnight HuntCommander's Sphere $0.18 Commander: Adventures in the Forgotten RealmsCommander's Sphere Most people just drop him on the stack area, as nobody really seems to use the stack. That's convenient because recent reprints have made quite a few of the manarocks in the cube affordable enough to be easily acquired in paper. Eliminate 2-card combos, though I might try working in some clunky combos requiring 4+ cards later on Update/Upgrade cards with new additions up to (but not yet including) Commander Legends, Enforce collection-wide singleton constraint by removing cards that have made their way into EDH decks, Slightly restrain the wheels theme and keep the appeal of blue in check, Tempered Steel --> Godsend: unsupported "artifact creature" buildaround for decent utility equipment in white, Archangel of Thune --> Angel of Destiny: combo piece for fun new alternative win condition from Zendikar Rising. Then I cast another and then another. If nothing happens, download Xcode and try again. Although some decks (like my Olivia Voldaren deck) did not seem all that functional, Noah was able to use the tools he was given to build a killer deck. Laboratory Maniac --> Folio of Fancies: The wheels deck seemed just a little too easy to pull off in our first playtest. Ironically, the swaps below favor noncreatures over creatures, but including all the uncommons balances things out. Playing Commander, but not building decks, Playing a deck with a clear theme that does not require a understanding of an internal "engine", Trying to get monocolor decks to work in EDH, Filling the board with tokens you can sacrifice for value, Stocking your graveyard with tons of creatures you'll reanimate at will, Building a recursion engine that constantly recycles the same game-altering combo, Blinking/flickering things repeatedly to recur ETB effects, Causing direct damage that your opponents can't stop, Forcing players to attack in a specific way, Messing with blockers after they're declared, Preventing all combat damage from happening to you, Doling out favors or setting up a "pillow fort" so nobody wants to attack you, Having a hand filled with answers that you use to keep anyone from getting too far ahead, Winning the long game after you've milled yourself into a Laboratory Maniac or some other unusual but hard earned win condition, Playing a deck with all the best cards you have, even if they don't synergize with each other or your commander, Figuring out the puzzle of a sealed pool and playing the best deck possible, regardless of the commander at the helm, Building around an unusual synergy you found in your pool that is not necessarily tied to a specific commander, Spending more time picking your favorite cards from your pool than on sifting through a list of 400+ commanders, Playing a deck that relies on a primary theme but has a twist, Playing commanders with narrow or counter-intuitive abilities, Figuring out whether the following commanders work with the cards in this cube. We did a round with the cube post-updates, and it worked out well! By supplying it with an appropriate card data file, you can play with fan-made custom cards too. I'll be using this space in various ways, and the first one, articulated through the swaps below, is to augment the primary themes of the cube. This blog contains unofficial Fan Content permitted under the Fan Content Policy. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Within the deck are 17 new cards and 68 reprints (not including basic lands) built around the. Voltron decks went from being ever-present to nearly extinct. The biggest gap was auras and equipment to buff the main attacker, but that's something this player can hope for from pools passed to him. and of course when I go up to "rare," I find that there are a few too many creatures. TappedOut.js Blog Widget, Multicolor Archetype Support & Mana-Fixing Lands, Explore archetypes and cards unique to EDH, Include popular EDH themes so the experience "feels" like EDH, Provide variation from the most prominent limited formats, including traditional high-powered cubes and expert set drafts. Cockatrice is a free, open-source Magic: the Gathering client that allows you to build decks and play them against other people online. Red's swaps are mostly minor upgrades to specific effects. Should be updated in sync with my Trice list, it's as real time as possible. Some commanders moved out of the "high power" tier. Despite all the busted rares, Crimson Vow is bringing only a handful of changes to the cubethough there are a lot more changes on the horizon after this! Queen Marchesa was in it the whole time but runs out of steam against slower decks; I think making the switch from humans to angels for white's tribal theme will provide a decent boost here. These are in response to some trends I've been noticing as we play. Very few of the high-power commanders care about this theme, and the cards I've included don't even push the theme that much. This collection lives at https://github.com/mtgtrice/mtg-decks. While I was at it, I checked the list of high power commanders and made some adjustments to the Player Profiles based on the changes to that list. This site is unaffiliated. Most of these cards are fairly harmless inclusions that'll provide some variety while they're in here but won't necessarily be missed when inevitably replaced by the oncoming onslaught of cards from Commander Legends 2. Part of the impetus for these changes is to eliminate the constant swapping I was doing for increased variety, and I'm making a few other swaps that make a choice between cards I've been swapping frequently. Every time Nekusar countered a spell, that opponent was losing 2 life. URW Artifacts --> Noncreature Spells: I'm generalizing this theme, assigning each color its own role--White = enchantments, Blue = artifacts, Red = instants and sorceries. Articles and comments are user-submitted and do not represent official endorsements of this site. Future additions will also address the disparities, ultimately getting the "common" module pretty close to what you'd expect. Such an approach is basically a step removed from having a rarity structure, which is something I have for most of my other cubes, so I decided to go ahead and take that additional step here. Attention! You can use Morophon, the Boundless for any tribe you want. We'll still have Commanders, and we aren't using Schemes, but we're borrowing a mishmash of rules from across these formats to create something more specifically suited to 3-player games. Web. Chandra's Ignition wiped the board of most threats but left Karlov (who was a 10/10) around. The following high-power commanders work well with this approach: Finally, a few commanders work well with +1/+1 counters, a theme that's newly supported in this cube: You prefer your commanders to be non-threatening or even friendly, so you can fly under the radar for as long as possible. 5 Reply Wakewalking 9 yr. ago We got you covered with our cedh tier list updated to 2021 Top EDH commanders and decks Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. As a result, there are about a dozen "swaps" to be made. While I'm at it, I'm powering down the massive bombs at uncommon. Between the snake tokens + Gaea's Cradle and Thassa's Oracle + 40-card decks, his build was unstoppable. The easiest place to start is probably to just pick out the three colors that have the most cards you're excited to play and pick one of the corresponding commanders: If you want even more flexibility, you can go up to four or five colors, but you will be likely be relying on a clunkier mana base, making casting your spells trickier. Copy. I realized I'd been mostly ignoring cards related to tribal and other subthemes and swiftly dismissing hybrid cards, all of which help monocolor decks work. MTG Commander Booster Packs, Magic: The Gathering Trading Card Games Journey into Nyx Sets, Liliana Vess MTG Individual Cards; Additional site . I was never super happy with Narset Transcended previously, but I've come to the conclusion I need more draw. Considering Etherium Sculptor for Cloud Key, even tho Humility is relevant. I'd set these cards aside because I wanted to prioritize more interesting multicolor spells, but I'm now realizing I could really upgrade the removal here and open up the flexibility of the multicolor cards by bringing these removal spells back in. BGU Graveyard --> +1/+1 Counters: It turns out there are more high-power commanders that care about +1/+1 counters than those that care about the graveyard! Terms of Use | The shift to "rarities" seems to be working well. The shift to GUR Tokens made me reconsider some other aspects of the cube. I'd been worried about the lack of wheel effects, but damn just one plus Nekusar himself was enough to bring the other decks to the brink, especially Queen Marchesa, who'd been drawing an extra card every turn due to being The Monarch. Discord Server | Although that's the quick and dirty method, perfecting removal requires a deep dive once the rest of the set has been crafted to ensure the following: Lesson #2 for cube designers is to not go overboard with multicolor spells. Meanwhile, Ryan went the route of aristocrats with Teysa, which seems to be his thing, and commented on the emergent synergies he was discovered during play. However, it can't include cards that combo with the combo module, so that's what a lot of these swaps entail. Wizards of the Coast Images of new cards from Ikoria: Lair of Behemoths and Commander (2020 Edition) will not show up in the lists below. Meanwhile, other decks like equipment-based voltron decks had appeared numerous times. Commanded by Ghired, Conclave Exile out of the box, the Primal Genesis is fast and fun to play. The removal was right down the middle: of course everyone wished they had more answers to opposing threats, but everyone was able to do something about the most important challenges to their game state. It's still not the same as Friday Night Magic amongst friends but using Cockatrice in . If you want more flexibility and risk mana issues, then there are a handful of 4- and 5-color generals. Baleful Strix mtg 1. For most Magic software, including Magic Workstation and Cockatrice: Download as .dec For MTG Arena: Download as MTG Arena .txt For Magic Online (MTGO): Download as MTGO .txt For others: . enhanced evolution Announcements 30th Anniversary Edition Ordering and Shipping Information The new spells are considerably less flexible in terms of what they can do, but they can go in more decks and draw the focus away from 5C nonsense. It was neat to feel like my deck genuinely improved from one session to the next, so I can see passing pools in the future. This Commander Cube intertwines popular themes with unique archetypes in a single limited environment. There was a problem preparing your codespace, please try again. In an amazing comeback, Nekusar ended up winning by casting Balefire Dragon on Karador's end step (via Leyline of Anticipation) and then attacking Karador with it on his next turn. Each module includes about five suites' worth of cards. I'm also bringing back the modal land suite I recently cut for the channel lands. Other people can view your private deck by using this url, /r/cEDH lists, Deck ideas, Relevant, cEDH Lists, cutthroat canon, stax, Cool Stuff, cEDH, Model EDH Decks, Things I like, EDH Collection, EDH Grand Arbiter, Competitive Lists, CEDH, Competitive EDH, Stolen Decks, Decks, stax research, karty, Competitive Decks, Take Note, Xmage, Competitive edh, cEDH, cEDH decks, cEDH, GAA4 Ideas, Tier 1.5 commander decks, EDH Decks, New Ideas, Commander, Grand Arbiter, Comp. If you're playing a commander nobody's heard of, even better! Kaldheim releases with two Commander decks, each containing eight all-new Magic cards. Most of these colors have plenty of other options under other categories as well. Karador initially seemed the clunkiest, since it did not have ways to get creatures into the graveyard, but once it had some board presence, opponents were happy to stock his graveyard for him with mass removal. I'm somehow surprised by the number of changes Midnight Hunt is bringing, but it's actually less than Forgotten Realms--around three percent of the cube. In the past, I have found 3-color archetypes to be the most flexible and dynamic for limited designs, as long as each color pair within that shard/wedge has a somewhat different take on the theme. Cockatrice is an open source software that works on both PC and Mac developed by Max-Wilhelm (Bruker), Marcus Schtz and Marius van Zundert, and even though the game still is on its very early stages we can say it works great for the playtesting purposes. If he would become a warlock of Slarkrethel, he could continue living. These shifts address a few things: I notably skipped over Commander Legends because I suspect that set will merit its own overhaul. If you want more choices and have a sense of your preferred play style, the next section will be helpful to you. I was a little worried the aristocrats/sacrifice player would win twice in a row, so it was nice to see the wheels player pull off the comeback. Each player builds a 60-card deck from that pool. Feeds | The remaining decks felt just right for a league format: they all had a general gameplan but had clear gaps, just the sort of thing you'd hope to improve upon with a new batch of 60 cards passed to you after the session. Contributions Some cards are now affordable in paper, while others have become a little redundant with new additions to the cube. Exceptions can be made later, but starting out with just 72 "building blocks" is a lot easier than dealing with 360 slots one at a time. That's yet another alteration of about ten percent of the cube. Note that commanders with 3+ colors are indicated in italics. For each multicolor card, you typically want another card devoted to manafixing. Cockatrice is an open-source, multiplayer platform for playing tabletop card games like Magic the Gathering over a network. How to get Cockatrice Cockatrice can be downloaded from https://cockatrice.github.io/. To start, it cleans up after the last nine months of changes since 2021's "overhaul." As a result, cards that help you cast creatures of a specific tribe are not that helpful. However, card draw is not readily available in every color here, so the Queen Marchesa deck (for example) is probably going to run out of steam. There were big plays and massive resource accumulation. As the game continued after the first player left, a lot of the clunkiness receded, as players were jockeying for position going into the endgame. The cards I'm adding in are not new; they've been in the cube before, and I'd been swapping them in and out between sessions to increase variety. Just look at your pool to see if you notice a lot of cards of a specific type, put all those cards into your deck along with various utility cards (ramp, card draw, removal), and slap the corresponding commander on it! Rather than cutting back on these, I might want to consider finding similar mechanical identities for other archetypes (e.g., myriad for GUR), but I will save those changes for a future iteration. That was enough to take him out of the game, and since he'd reanimated one of Queen Marchesa's creatures, that player got dinged for 2 as well, ending the game. Preconstructed MtG decks for use in Cockatrice. 3rd Edition: Cockatrice Add To Wishlist Restock Notice Gatherer & Rulings NM EX VG G 5 available $1.60 Add to Cart Sell your Cockatrice Other Versions Show All Versions Customers who purchased 3rd Edition: Cockatrice also bought. I thought I'd encourage them by replacing multicolor cards with hybrid cards last summer, but I forgot that you can't play hybrid cards in monocolor Commander decks. I am therefore swapping out the build-around artifacts for some universal (colorless) tribal support. Necessary cookies can be opted out through your browser settings. As a result, I'm putting some support cards for this them in here instead of the blink theme. Hopefully you will be able to carve out an appropriate deck from your pool of 120 cards. Fortunately for you, most of the high power commanders will be to your liking. That said, I can see some issues. These swaps clean things up, often just reverting to whatever was in here before. These are popular auto-includes in any deck of their corresponding color and will therefore remain as part of the broader "uncommon" module. A second super-module would include the "fun & build-arounds," decent miscellany, multicolor removal, and talismans. You get 90 cards, nearly all of which are complex rares or mythics. "Value Engine": As the most popular high power commander for both aristocrats and graveyard themes, Karador is probably the go-to commander for this player. There is a single triangle icon in the top left corner of the front face. 26.9.2016: Misdirection out, Muddle the Mixture in. Despite playing "niche" decks, this game seemed much more combat oriented than the last two. Choosing from over a hundred commanders can be overwhelming. (Once the number of cards I'm swapping in and out between sessions becomes too cumbersome, I'll probably just increase the size of the cube.). Neon Dynasty brings a pretty typical number of swaps to the cube, including replacing the entire cycle of MDFC lands with the channel lands. The Intro Packs page for any given block on the wiki should get you .dec files Finally, I exchanged the bond lands for another cycle of hybrid cards. With the "commons" showing up in every session, variety and structure are more important for these cards than others. I am including only default selections in this version of the cube, consisting of half the "uncommons" and a quarter of the "rares." Modules include: These "uncommons" are meant to be spread out across a couple sessions without duplication. Ashnod's Altar --> Mox Amber: Ashnod's Altar so easily combos with other cards, that it is almost impossible to not stumble into an "oops, I win" situation. I have been feeling like there's an overabundance of mana rocks. Work fast with our official CLI. It wouldn't quite feel like Commander if Smothering Tithe were showing up every so often, but I'd rather have the win conditions as varied as possible. 28.4.2017 Hulk became legal in EDH and changed the landscape. Mox Amber provides much more typical ramp, and it's something you'll find only in Commander. You've likely heard of Wizard of the Coast's hit card game, Magic: The Gathering. The exceptions are protection, hexproof, and shroud, which are essential to encouraging voltron strategies. 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